WIKIPEDIA › Dungeon
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Vharek
Extreme
Monsters
Rewards
Vharek Dungeon Token
A Vharek Dungeon Token
Use it as an alternative to an alzeria coin to enter the Vharek dungeon.
Weight0.05 oz
Hollow Cleaver
A Hollow Cleaver
It does not cut. It unmakes.
TypeAxe
Attack68
Defense30
Melee+6
Death (of hit)+12%
Critical Chance5%
Critical Amount30%
Weight80.00 oz
Throne Maul
A Throne Maul
Heavy enough to hold a throne down.
TypeClub
Attack67
Defense34
Melee+6
Death (of hit)+10%
Life Leech Chance15%
Life Leech Amount10%
Max HP+100
Weight95.00 oz
The Sunderer
The Sunderer
Vharek split himself with it. It remembers how.
TypeSword
Attack66
Defense38
Melee+8
Atk Speed+7.5%
Death (of hit)+6%
Physical Abs+3%
Weight52.00 oz
Nullfield Crossbow
A Nullfield Crossbow
The bolt leaves it before you feel the string.
SlotTwo-Handed
AmmoBolt
Attack34
Range9
Distance+5
Atk Speed+7.5%
Death (of hit)+10%
Max Hit Chance10%
Max HP+150
Weight90.00 oz
Wand of the Closing
A Wand Of The Closing
Every ring it draws closes inward.
Damage TypeDeath
Range7
Magic Lvl+6
Mana Cost16
Death Abs+8%
Min Level150
VocationSorcerer
Weight24.00 oz
Rod of Grasping Dark
A Rod Of Grasping Dark
The dark reaches out through it.
Damage TypeDeath
Range7
Magic Lvl+6
Mana Cost16
Death Abs+8%
Min Level150
VocationDruid
Weight24.00 oz
Hollow Crown
A Hollow Crown
It once sat on the Hollow Throne.
SlotHead
Armor16
Magic Lvl+3
Speed+20
Physical Abs+4%
Death Abs+5%
Max HP+100
Experience+3%
Weight29.00 oz
Riftstep Boots
Riftstep Boots
They are still, waiting for a step.
SlotFeet
Armor6
Speed+55
Death Abs+5%
Health Regen+2 / 1s
Mana Regen+2 / 1s
Experience+5%
Weight9.00 oz
Hollow Heart
A Hollow Heart
It beats once for every name in the true book of death.
SlotAmulet
Armor2
Physical Abs+3%
Death Abs+10%
Max HP+100
Max Mana+100
Experience+3%
Weight6.00 oz
Gravewarden's Backpack
A Gravewarden's Backpack
Morvaenthe counted everything that went into it.
SlotBackpack
Speed+10
Capacity26 slots
Experience+5%
Weight15.00 oz
Shader Doll
A Shader Doll
Use it to receive a random shader effect on your character
Weight0.50 oz
Outfit Doll
An Outfit Doll
Use it to unlock a random outfit from the store's outfit collection.
Weight5.00 oz
Outline Doll
An Outline Doll
Use it to receive a random outline effect on your character
Weight0.50 oz
Amulet of Loss
An Amulet Of Loss
SlotAmulet
Weight4.20 oz
Star Ring
Star Ring
SlotRing
Health Regen+1 / 1s
Mana Regen+1 / 1s
Weight1.00 oz
Vial of Corruption
A Vial Of Corruption
Drinking it doubles the chance that the creatures you slay lure a beast of either kind - corrupted or infernal. It holds 10 charges - say !infernalcharges to check them.
Weight1.00 oz
Infernal Vial
An Infernal Vial
Drinking it lures infernal beasts alone from the creatures you slay - never corrupted ones - at three and a half times the normal chance. It holds 10 charges - say !infernalcharges to check them.
Weight1.00 oz
Crystal Coin
A Crystal Coin
Weight0.10 oz
Gems & Stones 1 guaranteed per chest
Gem Box
A Gem Box
Open it to receive a random gem.
Weight1.00 oz
Upgrade Stone
An Upgrade Stone
Use it on a weapon to increase its Attack, on a shield to increase Defense, or on armor/helmet/legs/boots to increase Armor. Max +5. Failing downgrades by 1.
Weight0.25 oz
Rarity Stone
A Rarity Stone
Use it on any equippable item to give it an unidentified rarity. Then use a scroll of identification to reveal it.
Weight0.25 oz
Reroll Stone
A Reroll Stone
Use it on an identified rarity item to reroll all its bonuses. Keeps rarity tier, grade and gems.
Weight0.25 oz
Rarity Upgrade Crystal
A Rarity Upgrade Crystal
Use it on an identified rarity item to try to raise its rarity.
Weight0.30 oz
Ancient Runes 1 random per chest
50-60x
50-60x
50-60x
50-60x
Experience scroll gives +50% bonus for 60 minutes.
Once used it cannot be cancelled.
(Exp scrolls are a rare find among the chest loot - not every run yields one)
The run
Hearts mark the safe tiles in every phase.
1
The cave
GoalKill 99 of the monsters the dungeon spawns. Summons do not count; nothing counts double.
DangerChimeras, hellhounds, demon outcasts, bonecrest hydras and giant cobras, in numbers.
SafeThe count floats over the team. At 99/99 the sealed wall to the west opens by itself.
2
Vessikar the Unbroken
GoalThe hundredth kill. Bring him to 70%, survive eight waves, finish him from 35%.
DangerCaged and unreachable during the waves. Each wave: 4 sec warning, then 1200 on every unmarked tile, then four adds.
SafeEight heart tiles per wave. Be on one before the warning ends; kill the adds in between.
3
Vharek
GoalThree thresholds — 75%, 50%, 25% — each changes the fight. See below.
DangerKeeps four tiles away and blinks off the moment you stand beside him.
SafeRanged works the whole fight; melee gets a swing or two per approach. Bring ranged.
Vharek's thresholds
75%
health
The Sundering
Vharek at 75%
GoalKill both Sundered Echoes.
DangerHe takes no damage while either is alive. Each has 10% of his health and hunts the nearest player.
SafeThe red-outlined ones are the echoes. Everything on them counts; nothing on him does.
50%
health
The Gauntlet
Vharek at 50%
GoalSurvive four walls of fire, one from each side. He is untouchable until the fourth has passed.
DangerFront: 50% of current health. Floor fire: 1000 per step, 1000 every 5 sec standing. Three adds per wave.
SafeFour heart tiles per wave near the far wall — one each, do not double up. The floor is clear before every wave.
25%
health
The Hollow Throne
Vharek at 25%
GoalHold him and finish him. He no longer blinks away.
DangerEvery 9 sec a crown pulse hits everyone not touching him for 65% of current health. 3 sec warning.
SafeThe eight tiles touching him. Melee stays glued; ranged runs in for the pulse and out again.
About Dungeons
Dungeons are a daily team-based activity available to all players. Each day you can complete 5 dungeons and earn mysterious items and rewards.
Inside the dungeon you will face monsters and a boss scaled to the required level.
Rewards include a great amount of experience and rare items.
How It Works
Once inside, players have 45 minutes for the whole run — 99 monsters, then the miniboss, then the boss.
Run out of time at any point and the team is removed.
Want out? The magic forcefield beside the arrival, under the skull sign, takes you back up to Morvaenthe's chamber — it ends your run.
The kill count floats over the team as it drops. Only the monsters the dungeon spawns count, one each — summons do not.
The sealed wall to the west opens at 99/99. Vessikar waits behind it as the hundredth kill, and Vharek rises on the tile Vessikar falls on.
Boss
Vharek
Requirements
Level 200+
Time Limit 45 min
Min Players 1
Max Players 4
Kills Required 100
Cooldown 20h
Experience 1 680 000 + 35%
The 35% is of the experience you need for your next level.
Alzeria Coin Vharek dungeon token Bring 2 Alzeria coins or 1 Vharek dungeon token per player to enter — tokens are sold at the Skull Shop
The last door beside Morvaenthe only opens once the Unhallowed access chain is complete — level 200+ alone will not move it
Full team of 4 players recommended
Location
The Gravewarden Below Deeper Fibula Show on Map
Location Map
Map
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