Every drop is a gamble. Identify it, upgrade it, empower it — and forge the weapon that carries your name.
Across Alzeria, equipment can drop with a hidden rarity. A rare item is more than a colour — it carries bonus stats the base version never had, from raw power to leech, crit and elemental damage. The rarer the item, the more bonuses it holds. Weapons can then be enhanced with gems and refined with stones until they are truly your own.
Rarity Tiers
Common1 bonus×1.0
Rare2 bonuses×1.6
Epic3 bonuses×2.4
Legendary4 bonuses×3.5
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Higher tiers roll more bonus stats — and each one is stronger. The × value is the strength multiplier: a Legendary bonus rolls up to 3.5× the value of the same bonus on a Common. Higher tiers are also far rarer to find.
What Each Rarity Means
Common
1bonus
×1.0power
One rolled bonus on top of the base item — a small but real edge over a plain drop. The rarity you'll find most often.
Rare
2bonuses
×1.6power
Two bonuses, each rolling up to 1.6× the value it would have on a Common. Gear that starts to feel built for you.
Epic
3bonuses
×2.4power
Three bonuses at up to 2.4× strength — a real power spike, and a genuinely uncommon find.
Legendary
4bonuses
×3.5power
Four bonuses at up to 3.5× strength — the peak. Exceptionally rare, and strong enough to define a character.
How It Works
STEP 01
It Drops Unidentified
Rarity gear falls as an unidentified item — you can see it is special, but not what it holds. A Rarity Stone can grant that chance to a plain item.
STEP 02
Identify It
A Scroll of Identification reveals the item's rarity, its primary bonus — shown as “Rare +3” — and every rolled stat.
STEP 03
Refine & Enhance
Reroll its bonuses, push its tier higher, upgrade its raw stats, and apply gems to your weapons. Chase the perfect roll.
Weapon Gems
Gems are applied to weapons — melee, distance and wands. Each use levels the gem by +3%, up to +30% at level 10, but the success chance falls the higher you push it. Gems are found inside Gem Boxes.
gem-crit-chance 32×32
Critical Hit Chance
Raises the chance for your hits to critically strike for bonus damage.
gem-crit-amount 32×32
Critical Hit Amount
Increases the extra damage dealt by your critical hits.
gem-life-chance 32×32
Life Leech Chance
Chance for your hits to heal you for part of the damage dealt.
gem-life-amount 32×32
Life Leech Amount
Increases the health recovered when a life leech triggers.
gem-mana-chance 32×32
Mana Leech Chance
Chance for your hits to restore mana from the damage dealt.
gem-mana-amount 32×32
Mana Leech Amount
Increases the mana recovered when a mana leech triggers.
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Attack Speed
Makes you attack faster, landing more hits over time.
Success rate — the chance falls the higher you push a gem
90%1
80%2
70%3
60%4
50%5
40%6
30%7
20%8
15%9
10%10
Upgrade & Reforge Stones
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Scroll of Identification
Reveals an unidentified item — its rarity, primary bonus and rolled stats.
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Rarity Stone
Turns a plain item unidentified, giving it a shot at a random rarity once identified.
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Rarity Upgrade Crystal
Attempts to raise an item's tier. Rerolls its bonuses on success — gems are kept.
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Reroll Stone
Rerolls every bonus stat. Tier, grade and gems stay — only the bonuses change.
upgrade-stone 32×32
Upgrade Stone
Raises a core stat (Atk / Def / Armor) by +1 per success, up to +5. Can fail and drop a level — the risk is yours.
+1 85%+2 65%+3 45%+4 25%+5 15%
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Gem Box
Open it to receive one random gem to apply to a weapon.
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Every roll is a gamble. Upgrades and rarity pushes can fail — that is what makes the perfect item worth chasing. Hunt the drops, gather the stones, and forge something legendary.
Bonuses by Item Type
Every item type rolls from its own pool — an amulet can gain regeneration and elemental power, armour leans defensive, a weapon sharpens its edge. Click any bonus to light up the slots it can roll on.
Max HPMax ManaMagic LevelMeleeDistanceShieldingAll Combat SkillsHP RegenMana RegenAttackDefenseArmorMonster DamageElemental DamageFire / Ice / Energy / PoisonWeapon Fire / Ice / Energy / PoisonHit ChanceElemental ResistRace ResistHealingXP BonusPotion Efficiency
Tap a bonus to highlight the slots it can roll on · tap again to clear
Melee Weapon
Max HPMax ManaMagic LevelMeleeAttackMonster DamageXP BonusWeapon Fire / Ice / Energy / Poison
Always: Attack · Accepts gems
Distance Weapon
Max HPMax ManaMagic LevelDistanceAttackMonster DamageXP BonusFire / Ice / Energy / PoisonWeapon Fire / Ice / Energy / PoisonHit Chance
Always: Attack · Accepts gems
Wand / Rod
Max HPMax ManaMagic LevelMonster DamageHealingXP BonusPotion EfficiencyFire / Ice / Energy / Poison
Accepts gems
Shield
Max HPMax ManaMeleeDistanceShieldingDefenseElemental ResistRace ResistHealingPotion Efficiency
Always: Defense
Helmet
Max HPMax ManaMeleeDistanceShieldingArmorElemental ResistRace ResistHealing
Always: Armor
Armor
Max HPMax ManaMeleeDistanceShieldingArmorElemental ResistRace ResistHealing
Always: Armor
Legs
Max HPMax ManaMeleeDistanceShieldingArmorElemental ResistRace ResistHealing
Max HP and Max Mana can roll on anything. Every other bonus is tied to its slot — each identified item pulls a random handful from its own pool.
What Each Bonus Does
Every bonus below can roll on rarity gear. The higher the rarity, the larger its value.
Core Stats
Max HP
Raises your maximum hit points.
Max Mana
Raises your maximum mana.
Magic Level
Adds magic level — stronger spells, runes and healing.
Skills
Melee
Raises your melee fighting skill (sword, axe, club, fist).
Distance
Raises your distance fighting skill.
Shielding
Raises your shielding skill, blocking more damage.
All Combat Skills
Raises every combat skill at once — melee, distance and shielding.
Item Power
Attack
Increases the weapon's Attack value for more raw damage.
Defense
Increases a shield's Defense, blocking more incoming damage.
Armor
Increases the piece's Armor, reducing the damage you take.
Regeneration
HP Regen
Regenerate health faster over time — rolls on boots & amulets.
Mana Regen
Regenerate mana faster over time — rolls on boots & amulets.
Offense
Monster Damage
Deal extra damage to all monsters.
Elemental Damage
Increases the damage of your elemental attacks — rolls on rings & amulets.
Fire / Ice / Energy / Poison
Boosts your damage of that element — for wands and distance weapons.
Weapon Fire / Ice / Energy / Poison
Converts part of your weapon's physical hit into bonus elemental damage — melee & distance.
Hit Chance
Improves your chance to land distance shots.
Defense
Elemental Resist
Reduces the elemental damage you take.
Race Resist
Reduces the damage you take from a specific creature race.
Utility
Healing
Amplifies healing — your heal spells and effects restore more.
XP Bonus
Earn extra experience from every kill.
Potion Efficiency
Health and mana potions restore more.
Maximum Bonus Values
The highest each bonus can reach — at a perfect roll (Grade 10). Some keep climbing all the way to Legendary; others hit a hard cap early.
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Grade 10 is the peak roll (from 20k+ exp monsters); lower grades scale down to ×0.6. A gold MAX cell means the bonus can't roll higher, no matter the rarity or how many rerolls — higher tiers still add more bonus slots. Wand Damage, Speed and the regens are fixed by rarity tier, so Grade doesn't change them.
Alzeria ◆ Rarity & Gems ◆ Roll well, forge legends
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